A downloadable game for Windows

Tangled Land — is an experimental surrealist adventure game set on a mysterious, secluded island.

The environment is filled with abandoned structures, quiet forests, and an unsettling feeling of being watched by a mysterious stranger who always remains just one step ahead.

This Prototype 1 is a technical and gameplay showcase focused on core traversal mechanics, and environmental lighting.

Key Gameplay Features in Prototype 1:

  • Ledge Climbing & Vaulting: Fluid mantle and ledge-hanging mechanics built using custom Unreal Engine Blueprints.
  • Bar Swinging: Interactive swinging elements for vertical exploration and traversal puzzles.



  • Ambient Navigation: Atmospheric lighting that subtly guides the player without relying on artificial UI markers or mini-maps.
  • Greybox Level Architecture: Pure focus on spatial layout, verticality, and pacing before visual polish.

Technical Details & Controls:

  • WASD — Move
  • Space — Jump
  • Shift — Toggle Run
  • Left Alt — Toggle Walk
  • Mouse — Camera Control


Note: 

This build represents my initial iteration in developing original game systems and level architecture from scratch in Unreal Engine. It reflects my approach to greyboxing, movement tuning, and atmospheric world-building.

Feedback and critique are always welcome!

Download

Download
TL_Prototype_1.zip 558 MB

Comments

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Really solid foundation! 👏

The movement already feels good, and I can definitely see the potential for a much more complex climbing system. It's a great proof of concept, and you've built a solid base to expand on.

I only have a couple of small pieces of feedback:

  • The head bob feels a little too strong for my personal taste. Toning it down just a bit might make the movement feel smoother.
  • I got stuck during the wall jump section because I just couldn't get my character to grab the pipes consistently. After about five attempts, I had to call it a day because it became a little frustrating. 😅 It feels like that transition is still a bit rough and could use some tweaking to make it more reliable.

Other than that, I really enjoyed trying it out. I think you've got a strong foundation here, and I'm excited to see how the movement system evolves.

Keep going you've got something promising! 

Hi! Thank you so much for the detailed feedback and kind words! 

I really appreciate you taking the time to test the prototype. The head bobbing is definitely something I can tweak, and I can work on making the wall jump detection more forgiving and reliable. 

Thanks Again!